Images/Asset Library
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Asset Library

Characters, locations and props shared across every project in your team

The Asset Library is one place for the characters, locations, props and reference images your whole team reuses, available in every project and every storyboard.

Opening the Asset Library

Click Assets in the left sidebar of your dashboard. The library opens with All images selected, your folders listed on the left, and the image grid on the right.

The Asset Library with folders on the left and the image grid on the right

The library belongs to your team, not to a project. Anything you add here is available to everyone on the team, in any storyboard they open.

Uploading images

Click Upload images in the first tile of the grid, or drag files from your computer anywhere onto the grid. You can drop several files at once.

The Upload images tile at the start of a folder's grid

New uploads land in whichever folder you are viewing. If you are on All images, they go to Unfiled.

Boords accepts PNG, JPG and GIF files up to 20 MB each.

Adding images from a project

Images uploaded inside a storyboard belong to that project only. To share one with the whole team, click Add from project, tick the images you want, and click Add assets. They move into Unfiled.

The Add from project dialog with two project images selected

You can do the same from inside a storyboard. Open the Image Library tab in the storyboard sidebar, hover over an image under Project assets, and choose Add to Asset Library from its menu.

Organising with folders

Folders keep a large library easy to scan. Most teams start with a folder per kind of asset: characters, locations, props, brand elements.

  • Create a folder: click the + next to Folders, or click New folder at the bottom of the list.
  • Move images: drag an image onto a folder in the left rail, or open the image's menu and choose Move. The Move dialog lets you create a new folder on the spot.
  • Rename or delete a folder: hover over the folder and open its menu.
  • Reorder folders: drag them in the left rail, or use the sort button next to Folders to switch between A to Z, Z to A, Newest and Oldest.
The Move dialog listing Unfiled, the team's folders and New folder

Deleting a folder does not delete its images unless you tick Also delete images in folder. Left unticked, the images move to Unfiled.

Folders are one level deep. You cannot nest a folder inside another.

Finding and viewing images

  • Filter by name: type in the search box above the grid. The filter applies within the folder you are viewing.
  • Sort: choose Name, Date created or Date modified from the sort menu, and click the arrow to flip the order. Your choice is remembered per team.
  • Grid size: use the slider to make thumbnails larger or smaller.
  • Expand: double-click an image, or choose Expand from its menu, to view it full size.
  • Download: choose Download from the image's menu to save the original file.
An expanded image shown full size

Renaming images

Open an image's menu and choose Rename. The name is shown under the thumbnail and is what the filter searches, so give images names your team will recognise: "Maya", "Kitchen", "Hero product" rather than "IMG_4021".

Selecting several images

Click an image to select it, then click others to add them. Hold Shift and click to select a range. A toolbar appears at the bottom of the screen with Move and Delete for everything selected, plus Clear selection.

Three images selected with the Move and Delete toolbar at the bottom

Deleting images

Choose Delete from an image's menu, or select several and click Delete in the toolbar, then confirm. Deleting is permanent. Frames that already use the image keep their picture, but AI generations that used the image as a reference can no longer resolve it.

Using library images in a storyboard

The Asset Library shows up in two places inside a storyboard.

Replacing a frame image

Open the Image Library tab in the storyboard sidebar. Under Saved Assets you will see your team folders; Project assets above them holds images uploaded to this project only. Drag any image onto a frame to replace that frame's picture.

The storyboard sidebar showing Project assets and the team's Saved Assets

Click Manage in the Saved Assets header to jump back to the full Asset Library.

Reference images for AI generation

Reference images are how you keep the same character or location consistent from frame to frame. In the Generate sidebar, click the reference button and open the Assets tab to pick from your library. You can attach up to four references to a generation.

The Generate sidebar reference picker with the Assets tab open

See Generating images for how references shape a result.

The Playground tab

If AI image generation is enabled for your team, the Asset Library has a Playground tab. It is the same Playground you use inside a storyboard, but scoped to the whole team: generate a character or prop here, click Save, and it lands in Unfiled ready for every project.

A generated character in the Playground tab with the Reference and Save buttons

The Add reference images button in the Playground opens the same picker, so you can generate a new asset that matches ones you already have.

For prompts, styles and credits, see Playground.

Tips

  • Name before you need to search. A library of "Untitled image" is hard to use six months in.
  • One folder per kind of asset. Characters, Locations, Props and Brand cover most teams.
  • Keep reference images clean. Full-length characters on a plain background and empty locations give the AI the clearest starting point when you combine them.
  • Promote, don't duplicate. If a project has a good image, use Add from project rather than uploading it again.

Public API

Developers can manage library images and folders programmatically. See the Public API guide.

FAQ